AlekLord | Дата: Пятница, 18.10.2013, 16:44 | Сообщение # 1 |
D.O.T. Gamer
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| Events are weekly occurrences, generally lasting seven days, that allow the player to take on missions outside of Normal Mode. Events award prizes based on Global Leaderboards, either daily or weekly, and through missions. Events typically follow a cycle: Raid → Dungeon → PvP → Dungeon → Siege → Dungeons follow a cycle as well: Class → Elemental → Tribal Event Types- Raid
- Mob Raid: Players fight in a group (a mob) against another group to gain points and rewards by defeating battle high HP Raid Bosses.
- Individual Raid: Players fight singlehandedly against high HP Raid Bosses for points and rewards.(Retired)
- PvP: Players fight each other for points to compete in daily brackets and a weekly global leaderboard.
- Dungeon: Players access Dungeons outside of Normal Mode to earn rewards. Three Dungeons are released, alternating Dungeons every
day, with the final day allowing for access to all Dungeons. Dependingon the Dungeon Type, Edge is granted to specific Fighters. - Elemental: Dungeons with Fighters of a single element type within; provides Edge to your Fighters with the same element type.
- Tribal: Dungeons with Fighters of a single tribe within, provides Edge to your Fighters with the same tribe.
- Class: Dungeons with Fighters of a single class within, provides Edge to your Fighters with the same class.
- Relic: Dungeons, inclusive to Class/Tribal/Elemental, add the bonus of encountering Relic Guardians who can drop Gear that may be equipped to Fighters.
- Siege: Players fight in a group (a host) to "lay siege" to another host and earn points and dots in an effort to win daily
prizes and promotion to a higher ranked host where better prizes areavailable. Players also compete in a weekly global leaderboard.
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